Analysis of game-based learning to increase student engagement in physical education, sports and health classes

Authors

  • Retno Farhana Nurulita Universitas Negeri Makassar
  • Poppy Elisano Arfanda Universitas Negeri Makassar

Keywords:

Motor Skills, Student Participation, Physical Education, Learning through Games

Abstract

The purpose of Physical Education, Sports, and Health (PJOK), an important component of the school curriculum, is to improve students' mental, physical, and motor skills. Student academic achievement and engagement can be affected by monotonous learning. One strategy that has attracted attention is game-based learning. The purpose of this study was to examine how game-based learning can increase students' interest in PJOK subjects. The research method used was qualitative research. Data collection techniques through interviews with PJOK subject teachers, student group discussions, and observations. Finding trends in student engagement, how students respond to game-based learning, and how this affects their interest in PJOK learning is part of the data analysis process. According to preliminary findings, game-based learning increases student attention and engagement. With this approach, students will be more engaged and excited to learn. Students explained that games add interest to the learning process. Teachers also observed that students participated more and interacted more with their friends during the learning process. Students' interest and engagement in PJOK subjects can be significantly improved through game-based learning. The conclusion is that to enhance students' educational experiences and meet more general PJOK goals, it is important to incorporate these strategies into classroom learning

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Published

2024-12-31

Issue

Section

Articles